Attaching Control Components
Attach Control Component to Actor
- In the Actor Details panel, click and search for "Control" and select the Control Component you will use.
- In the Details Panel you can see the different control parameters you can set based on the control component you are using. Make sure to create a unique Control ID for each different component you are using.
Attach Control Component to Blueprint Actors
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Open the Blueprint, on the Components tab, click and search for "Control" and select the Control Component you will use. Blueprint only supports 3 Control Components.
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On the Details Panel you can see the different control parameters you can set based on the control component you are using as well as the Events which you can use to control your actor. Make sure to create a unique Control ID for each different component you are using.
Note
If you can't find any Control Components, make sure to install Erizos Unreal Engine Plugins.
You can learn more about Adding Components to Actor in Unreal Engine in this link.